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What if local sports worked more like a living league than a group text?

A hyperlocal app for teams to schedule games, join tournaments, chat, and meet nearby players.

Consumer appMarketplaceMobile

The What If

What if finding a game near you was as easy as finding a restaurant near you?

What made it hard

Pickup sports coordination lives in group texts and spreadsheets. The hard part was never the software. It was whether enough people in one place would move somewhere new at the same time.

What we tried

A working mobile app covering the full loop: create a team, pick a location, match with opponents, run a tournament, and keep a schedule. Built and iterated through several technology stacks before settling on Flutter, Stripe, and Google Cloud.

What reality said

The product question and the density question are different questions. Building the app answered the first one quickly and made the second one measurable.

The decision

GO

GO. The app shipped and the loop works. What it taught us about local density carried into how we scope marketplace experiments now.

What happened next. Live on the app stores.

Who worked on it

Sources: Andrew Stevens LinkedIn, public projects; Google Play listing, package com.turfsports.turfapp.

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