The invent.me Sprint
Give the idea a place to go.
The invent.me Sprint is a focused engagement for ideas, problems, and opportunities that are too uncertain to fund as projects, but too interesting to ignore.
From “What if?” to “Now we know.”
What you buy
You are not buying a prototype. You are buying a decision.
A prototype is one of the tools we use to create evidence. The goal is to reduce uncertainty enough to make the next investment decision intelligently.
At the end, we recommend
- GO
- Pursue it.
- ITERATE
- There is signal, but another question matters first.
- STOP
- The evidence does not justify more investment.
Sprint anatomy
How a Sprint actually runs.
- 1
Frame the question
What are we actually trying to learn? What would have to be true for this idea to matter?
Typical artifacts. Question brief, assumptions map, success and failure criteria.
- 2
Get close to reality
Talk to users and operators, observe workflows, inspect data, understand constraints, and test whether the original problem statement survives contact with reality.
Typical artifacts. Observations, job and problem map, evidence, constraints.
- 3
Invent alternatives
Generate multiple ways to create the desired progress. We do not assume your first idea, or AI, is the answer.
Typical artifacts. Concepts, trade-off map, feasibility notes, selected experiment.
- 4
Make the experiment
Build the cheapest credible artifact that can answer the riskiest question.
Typical artifacts. Whatever the question needs. See below.
- 5
Put it in front of reality
Test with the people, systems, data, physics, or economics that matter.
Typical artifacts. Test results, observations, measurements.
- 6
Decide
Deliver the evidence, prototype and artifacts, recommendation, and a clean handoff package.
Typical artifacts. GO, ITERATE, or STOP, with the reasoning attached.
What we invent
The experiment takes whatever shape answers the question.
We are solution-neutral on purpose. The right artifact might be software, a model, a mechanism, a workflow, or a test that involves building almost nothing at all.
Software
Working software prototype
AI
AI agent or workflow
Data
Data analysis or model
Product
Clickable experience
Physical
CAD model
Physical
FEA or simulation
Physical
Physical prototype
Operations
Process redesign
Product
Wizard-of-Oz test
Software
Technical spike
Or
Something we haven’t thought of yet.
Timing
A Sprint runs in weeks.
Most invent.me Sprints are measured in weeks, not quarters. We scope the smallest engagement capable of answering the question credibly.
What you leave with
You leave with evidence.
- Clear problem and question definition
- Key evidence and assumptions
- Explored alternatives
- Prototype and experiment artifacts when appropriate
- What was tested and what happened
- GO, ITERATE, or STOP recommendation
- Risks and unanswered questions
- Handoff notes for the next team if GO
What happens after GO?
Then we stop being the center of the story.
If your idea deserves to move forward, we can help prepare the handoff and recommend what kind of team should own the next phase. Sometimes a short follow-up experiment makes sense. But invent.me is not designed to become permanent staff augmentation or your forever development vendor.
What would you want to know at the end of a Sprint?
Bring the question before the solution. We’ll tell you what it would take to answer it.
Tell us what keeps making you say “What if?”
We’ll tell you quickly whether it sounds like an invent.me problem.